Updates for the future

(THIS IMAGE WILL ALWAYS DEMONSTRATE WHAT I'M WORKING ON AT THE MOMENT. FOR MORE DETAILS READ FURTHER)


This game will have some changes. I'm waiting for some more feedback to provide that.

The objectives of the changes are to provide a better HTML version. When that version is well established I will begin the ANDROID version of the game. 

List of first changes to provide:

OVERALL

-Provide some information about the score system and implement an high score or any other system. 

MAIN MENU SCREEN

- Alien can be controlled in main screen, that away the player can test the commands (except for the pause).

- Sound for the play button.

-Add a retro option the player will play with the graphics palette from the gameboy.

-Add keys so the player can leave the mouse. Implement that in the UI. 

GAME PLAY SCREEN

-There is a glitch at the beginning of the game play. In the original build this never happens I will watch this and try to change this.

-Less missiles.

-Buildings less tall. Give them some kind of perspective to make them sorting out from the background.. 

-Improve the art of the background and some other objects. (WORKING ON THIS RIGHT KNOW)

- In the gameover UI provide a button so the player must click it to restart. At this moment a left mouse click can do that but sometimes the player doesn't even know what kill him.

-In the pause UI, sound for the second button.

- Create a main theme for the game.


This time around the game was made with UNITY 3D, probably I will make a build of this with GAMEMAKERSTUDIO 2 to learn more about the engine since it's one of the best choices for 2D games.


If you like the game give me some feedback!Thank you!

Comments

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GameBoy colour palette sounds cool! :D

Also, what's the glitch at the beginning of the gameplay? Didn't notice it.

I don't know... each time I launch the game in here at the beginning the speed kinda freezes... It's weird in the original build that doesn't happen.... either way I'm going to make a build with GAME MAKER STUDIO to learn some more.

I'm reworking the graphics and in the main screen I will put the option retro.

Oh, that lag spike. That happens on my side too!

If you made the game in Unity3D, it can happen when you use a lot of "GetComponent()"s or "Find()"s in the same frame. Happened to me before. :P

Probably is that, I use a pool objects to spawn most of the objects within the game. I think there are too much objects going to check my code :D